3D Coat 2023.26 for ipod instal1/24/2024 Pose tool may perform normal extrusion or regular transform - the choice is yours. But now that problem is gone and partial voxelization is clean and nice. This was the reason why mesh was voxelized entirely in V2021. If you do it again and again it becomes way more visible. We corrected a long standing problem (since the beginning of voxels) - when a partial voxelization happens (after surface strokes) almost invisible square border appears around the modified area. If there are images without aliases at the end they will be treated as flat color maps. Now it takes into account all types of maps, all imaginable texture names aliases, recovers displacement from the Normal map (if no native displacement is found), assigns cube-mapping and generates the preview. Smart Materials->Add Existing Folder completely rewritten. This is a very significant feature for PBR Painting over the Texture/Mesh. If you already have an old cavity layer in the scene, you need to delete it to use this feature. It allows you to vary the cavity width/smoothing in real time, it is very important for realistic PBR texturing. In this case multi-range cavity will be calculated on the GPU, additional control in UI of conditions/smart materials will appear - the "Cavity width". The new RGB cavity was introduced as the default calculation method (see "Edit-> Preferences-> Tools-> Use RGB cavity as the default cavity calculation method"). Auto-Updater introduced: find the Updates manager in the Start menu, it notifies about the available updates in correspondence with the Edit->Preferences.
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